Everything we know about store listings
Grouped by what you are trying to do rather than by format, because looking up a pixel size and planning a launch are different afternoons.
Start here
Three routes through the material, depending on which problem you actually have today. The full index is underneath.
You are shipping your first app
You have a build, no listing, and a submission date. The trap is discovering a blocking asset requirement on the day you meant to publish.
- Get the sizes right firstTwo files cover a normal iPhone-and-iPad release. Everything else is optional.
- Learn what blocks an uploadTechnical failures happen in seconds; policy failures happen days later.
- Decide what goes on the framesThe first two screenshots are an advertisement, not documentation.
- Upload without surprisesWhere each slot lives and the errors that stop a submission.
Your listing gets traffic but few installs
People reach the page and leave. Redesigning the gallery on instinct is the expensive way to find out which stage was actually losing them.
- Find the leak firstImpression, page view, install — each is a different problem with a different fix.
- Rewrite the headlinesUsually the cheapest change with the largest effect.
- Try a different art directionFour styles, and which categories each one suits.
- Prove it workedOne variable per test. Both stores let you do this free.
You are expanding into new markets
The binary is localised and the store listing is not, so a browser in Tokyo or Berlin sees English marketing copy and reads it as "not for me".
The full index
All 27 pages, grouped by what you are trying to do rather than by format.
Generate
Tool pages — what the generator produces for each store, device and language.
App Store screenshot generator
Exact App Store Connect sizes, from raw screens.
Google Play screenshot generator
1080 × 1920 plus every Play graphic asset.
iPhone mockup generator
Realistic device framing for store, web and decks.
iPad screenshot generator
Tablet compositions at 2064 × 2752.
Localized screenshots
40 store languages, RTL handled properly.
Screenshot styles
Four art directions and which category each fits.
Bulk export & ZIP packaging
One archive, foldered the way you upload.
Figma to App Store
Export settings and the whole workflow.
Look it up
References — dimensions, limits, rules and the errors they cause.
Screenshot sizes & safe zones
Every accepted size across iPhone, iPad, Mac, TV, Watch and Play.
App icon sizes
Every slot, the dark and tinted iOS variants, and the adaptive safe zone.
Feature graphic
1024 × 500, where the crop zones really are, and five compositions.
Requirements & rejections
What blocks an upload versus what fails review.
ASO glossary
Thirty-plus terms, defined without filler.
Ship it
Walkthroughs — getting the files from your machine into a live listing.
Make it convert
Strategy — deciding what goes on the frames and proving it worked.
Screenshot best practices
What to put on the first two frames, and what the rest are for.
Headline formulas
Twelve patterns, six rewrites, words to delete.
Conversion rate
Which asset moves which stage of the funnel.
A/B testing
PPO and Store Listing Experiments, run honestly.
Localization guide
Which markets, in what order, and why.
By category
Category-specific advice — the first frame is a different job in each.
Fintech & banking
Trust signals, honest data, compliance traps.
Fitness & health
Progress over features, and health claims.
Shopping & e-commerce
The app-only advantage, and pricing claims.
SaaS & productivity
Dense interfaces at thumbnail size.
Mobile games
Which standard rules to break, and which to keep.
Food & delivery
Selling time rather than food.
Or skip the reading
Three free credits, no card. Upload three screens and see what the finished gallery looks like before deciding anything on this page matters.
Generate a screenshot set